PixelPlayer is an interactive environment for exploring image to sound mapping.
In this preliminary implementation, a live video feed's brightest pixel (green circle) and darkest pixel (red circle) are mapped to note pitch (vertical axis) and stereo placement (horizontal axis). New notes are triggered whenever there is a state change. The sound thus reflects the amount of activity in the frame as well as the location of activity.
PixelPlayer is written with Processing 2. Source code is available on my wiki.